I'm pretty sure I saw an interview from someone who worked on Paper Jam that basically said they only used generic Mario characters and areas through the whole game cause having the real world and paper world together was already a big, new concept, and that game is the most offensively bland in the whole series. It just seems to me like they came up with the "Mario and Luigi are inside Bowser" thing and stopped the creativity right there cause they didn't want to overload people with new ideas. Or if you need to have a part where Mario & Luigi say something, have them spout a second of Italian gibberish because they don't know anything that the player doesn't know. They introduced Starlow who has stuck around for all the games after it, and as far as I can tell she just serves the purpose of spouting dialogue for Mario and Luigi even though it was never an issue to just have NPCs have one-sided conversations. There's that block guy who is a guy made out of blocks and speaks with a cartoony french accent. There's not really any new memorable characters in the game nor particularly good writing. Googling, I see there's Bumpsy Plains which the wiki describes as "a small grassy area." Dimble Wood, "a dense forest filled with many trees." Blubble Lake, "a huge lake with many rock structures and stone walls." Nothing that happens in these areas is at all relevant to the place it's happening, you could easily make any story events happen anywhere because they're just so unimportant. And that's also literally the only area I can remember despite having played this game like 6 months ago. a beach with giant rotten teeth? Which I guess is creative but it literally serves the purpose of any generic beach. Chucklehuck Woods/Chateau de Chucklehuck has a backstory of an old man who has gotten so obsessed with perfecting his craft of brewing soda that he's gone insane.īowser's Inside Story has. Hoohoo Village has inhabitants with ties to an ancient civilization whose writing can be seen all over on the walls. Stardust Fields is a border between kingdoms that's surveilled by the military. Areas in SS all felt like they had a reason to exist. And even the overworld areas feel pretty generic. Once you've seen one part you've seen the whole thing. Switching between Bowser and the bros inside of him is clunky, and ends up just making fighting regular scrub enemies tedious and time consuming.Īlso, the insides of Bowser all feel very same-ey throughout the whole game. I believe I've completed it 3 or 4 times (once in the remake and 2 or 3 times in the original) and every time I find myself a little more unimpressed than the last.
MARIO AND LUIGI SUPERSTAR SAGA ROM HACK FAN GAMES SERIES
I liked it a lot when it first came out, but it was the second game in the series I finished (I didn't own/complete PiT until a few years ago) so I wasn't really suffering from the fatigue of the series yet and I was just happy to play a sequel to one of my favorite games of all time. I've heard people say it's their favorite in the series, but honestly I think it's pretty overrated. I hear BIS is pretty alright, but I'm the type who needs to play in order with a series like this, so.īIS is just fine in my opinion.